Projects

 

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Crystal Island: Lost Investigation

The Crystal Island: Lost Investigation project explores game-based learning for integrated science and literacy education for middle school students. Featuring a science mystery in which students play the role of on an infectious disease investigator deployed to a tropical island, Crystal Island: Lost Investigation supports both science problem-solving (microbiology) and reading comprehension (complex informational texts).

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Crystal Island: Uncharted Discovery

The Crystal Island: Uncharted Discovery project investigates game-based learning for upper elementary science education. An engaging action-adventure game focusing on landforms, maps, and models, Crystal Island: Uncharted Discovery features an inviting interactive narrative that introduces students to complex problem-solving, map interpretation, and navigation skills on the learning environment’s uncharted island.

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Engage

The Engage project focuses on the design, development, and evaluation of a middle grades implementation of the CS Principles course situated within an immersive game-based learning environment. Engage has the dual objective of investigating how to best support computational thinking and to broaden participation in computing for middle school students with game-based learning.

Future Worlds

Future Worlds

Future Worlds is a demonstration project to develop a prototype intelligent cyberlearning platform for sustainability education in informal education settings. Integrating game-based learning technologies, intelligent tutoring systems, and multi-touch surface computing, Future Worlds enables learners to take virtual journeys through time to investigate the impacts of their social and economic decisions on the environment.

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Health Quest

Health Quest is a collaborative partnership committed to increasing middle school students’ interest in health science careers. The project features an interactive Career Adventure Game, a Student Discovery Center, and a Teacher Resources Center. Through immersive gameplay, students are able to virtually explore health research careers and help expects solve challenging problems in their fields.

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JavaTutor

The JavaTutor project explores how expert tutors provide effective cognitive and motivational support over the course of long-term tutorial interactions to improve learning. With a curricular focus of college-level computer science education, this project has seen the development and investigation of a computer-based intelligent tutoring system that provides both cognitive and motivational support.

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Leonardo

The Leonardo project focuses on the creation of intelligent virtual science notebooks for upper elementary science education. Featuring a virtual tutor that provides problem-solving advice, Leonardo enables students to create and experiment with virtual models of scientific phenomena. Emphasizing inquiry-based learning in the physical sciences, Leonardo runs on both tablets and laptops and includes accompanying teacher support materials.