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Crystal Island: Lost Investigation

The Crystal Island: Lost Investigation project explores game-based learning for integrated science and literacy education for middle school students. Featuring a science mystery in which students play the role of on an infectious disease investigator deployed to a tropical island, Crystal Island: Lost Investigation supports both science problem-solving (microbiology) and reading comprehension (complex informational texts).


Crystal Island: Uncharted Discovery

The Crystal Island: Uncharted Discovery project investigates game-based learning for upper elementary science education. An engaging action-adventure game focusing on landforms, maps, and models, Crystal Island: Uncharted Discovery features an inviting interactive narrative that introduces students to complex problem-solving, map interpretation, and navigation skills on the learning environment’s uncharted island.



The Engage project focuses on the design, development, and evaluation of a middle grades implementation of the CS Principles course situated within an immersive game-based learning environment. Engage has the dual objective of investigating how to best support computational thinking and to broaden participation in computing for middle school students with game-based learning.

Future Worlds

Future Worlds

Future Worlds is a demonstration project to develop a prototype intelligent cyberlearning platform for sustainability education in informal education settings. Integrating game-based learning technologies, intelligent tutoring systems, and multi-touch surface computing, Future Worlds enables learners to take virtual journeys through time to investigate the impacts of their social and economic decisions on the environment.


Health Quest

Health Quest is a collaborative partnership committed to increasing middle school students’ interest in health science careers. The project features an interactive Career Adventure Game, a Student Discovery Center, and a Teacher Resources Center. Through immersive gameplay, students are able to virtually explore health research careers and help expects solve challenging problems in their fields.



The JavaTutor project explores how expert tutors provide effective cognitive and motivational support over the course of long-term tutorial interactions to improve learning. With a curricular focus of college-level computer science education, this project has seen the development and investigation of a computer-based intelligent tutoring system that provides both cognitive and motivational support.



The Leonardo project focuses on the creation of intelligent virtual science notebooks for upper elementary science education. Featuring a virtual tutor that provides problem-solving advice, Leonardo enables students to create and experiment with virtual models of scientific phenomena. Emphasizing inquiry-based learning in the physical sciences, Leonardo runs on both tablets and laptops and includes accompanying teacher support materials.