Bradford Mott is a Senior Research Scientist in the Center for Educational Informatics and an Adjunct Assistant Professor in the Department of Computer Science at North Carolina State University. His research is in the areas of artificial intelligence and human-computer interaction with a focus on game-based learning environments, intelligent tutoring systems, student modeling, natural language processing, and interactive narrative technologies. His work includes the design, development, and investigation of advanced technologies for education, training, and entertainment, including work that investigates the use of game-based learning to promote K-12 computer science and artificial intelligence education. He serves as Principal Investigator and Co-Principal Investigator on projects supported by the National Science Foundation, the National Institute of Standards and Technology, and the U.S. Army Research Laboratory. He has also served as Co-Principal Investigator on projects supported by the the William & Flora Hewlett Foundation and the Bill & Melinda Gates Foundation. His work has been recognized with several best paper awards and he has contributed to award winning video games, including one that received a game of the year award. He received his Ph.D. in Computer Science with an emphasis on artificial intelligence from North Carolina State University in 2006.
In addition to his academic experience, Dr. Mott has many years of software development experience in industry, including extensive experience in the video game industry, having served as Technical Director at Emergent Game Technologies where he created cross-platform middleware solutions for Microsoft’s Xbox and Sony’s PlayStation video game consoles. Prior to joining Emergent, he co-founded LiveWire Logic, a venture-backed AI-based enterprise software company. At LiveWire Logic, he served as the Vice President of Technology and led the design of the RealDialog™ product suite — an AI-based automated customer service solution. LiveWire Logic was acquired by Astute Solutions in early 2006. He is also a contributor to open source software projects, including the Stella Multi-Platform Atari 2600 Emulator, which he originally developed and later launched as an open source project to sustain its development. Stella has seen active development for over twenty-five years, has been used by video game enthusiasts around the world, and has received extensive use in the AI research community to develop advanced machine learning techniques to train AI agents to perform at superhuman levels through the Arcade Learning Environment and OpenAI Gym.